Even though the jam had 30 days, I ended up starting the project only about 6 hours before the deadline… and somehow finished it right on the very last minute ⏱️😅
The game itself is a 2.5D browser platformer with clay-like, morphic visuals. It was my first time experimenting with claymorphism-style graphics, so it turned into a really interesting design learning experience for me. Since the jam only allowed web-based games, I also had to focus heavily on optimization, especially ensuring the visuals and performance ran smoothly in a browser environment.
What makes this project even more special is that it doesn’t use any game engine or WebGL at all, it’s built with pure HTML, CSS, and JavaScript. Completely handcrafted and 100% human-made, with no AI tools involved in the development process. It honestly reminded me of the time around 2021–2022 when I used to build a lot of web apps and small games using just JavaScript, back when AI tools weren’t really a thing yet. There’s something about that era of building things from scratch that I really miss.
Check it out: https://hirujaedurapola.itch.io/clayway-up
It’s a small project made within a short period of time, so it’s not 100% complete or perfect. Some bugs may occur. Feedback is appreciated 🙌